Bloody April III

Started by =CfC=Father Ted, March 20, 2013, 09:31:13 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

=CfC=Father Ted

I have registered for this event:http://riseofflight.com/Forum/viewtopic.php?f=349&t=36206.  I joined up as a "mercenary", but if anyone else (Silverback?) is interested I think we could represent Chuffy's.

=CfC= Silverback

Sorry Ted already got volunteered to fly with No.42 Squad.

=CfC=Father Ted

Ah well, no worries mate. Hopefully we'll at least be on the same side!

=CfC=Father Ted

My AAR for Week One:

There were early indications that I was a little nervous about this: I got my GMT/BST muddled up and tried to join the game two hours early...Once I'd sorted that out I logged into the TS server and awaited orders.  The Entente commander is a multilingual Pole and I sat there for a good while listening to conversations in Russian and French.  Eventually, though, he switched to English to announce that the mission plans were being sent by PM.  By the time I'd worked out that he meant the Jasta 5 forums and not emails and that I hasn't received any PMs it was too late to say anything.  Anyway, as Woof knows you don't really need a briefing, and I had to concentrate for the next announcement, which was which TS channel I was to join and therefore which aerodrome I was to take off from and with which flight.

The rules are very clear that once you spawn in you can only communicate with other members of your flight.  By now we were past the start time, so I joined the assigned channel, which was populated by 8 Russians and Ukranians.  Being the shy and retiring type I waited for someone to say hello, but they carried on chatting away.  Not wanting to be left behind (they might already be airborne for  all I knew) I spawned in to find myself alone on a windswept, snow covered airfield under leaden skies.

I sat there for twenty minutes before more RFC N17s suddenly started popping into existence beside me and proceeding to take off.  This was a moment I'd been dreading as the wind was quite strong - something that isn't usually the case in RoF MP.  This is one-life affair, so pranging me kite (or even worse, careering into some else's) on take-off would be extremely anticlimactic, not to say embarrassing.   The N17 seems to like me, though and I was aloft with no problems in time to catch up with my comrades.

The next worrying bit was when they started circling at what was evidently a rendezvous  - I soon learnt that there is no word in Russian for "two seater".  Flying round and round with eight other aircraft with no verbal cues as to what they were about to do was a bit of a tax on my SA, but once again I survived (and, more importantly, so did they) until we straightened up and headed out.  Sure enough I soon caught sight of two Harry Tates below us on the same heading.

I didn't really navigate as I had to concentrate on keeping in formation, and also the snow-covered ground together with the low visibility made it pretty tricky.  The Lines are unmistakable, though, so when they appeared, and the Archie started barking, I knew I  had to start looking about more earnestly. 

So it was that I caught sight of a bunch of Albies diving on us and joined in the furball.  I don't think I made many hits, but I didn't get hit much either.  Pretty soon we were swooping amongst the chimney pots of a sizeable town as the last of the Albies was driven down.  My new comrades obviously knew what they were about!

Inevitably the sky emptied of aircraft.  Nervously looking about, I spotted two aircraft engaged in a dogfight above me and decided to stooge about until they drifted down to my altitude.  Once I was in  a position to attack, I made a few passes when it looked like the Allied kite was in trouble.  Between us we forced the Hun into landing.

Now I felt I could look at my map.  It took a while but I determined that the nearby town was Lens, and set course for home.  Feeling very alone (the other Noop had disappeared whilst I was map-reading) I crossed  No Man's Land, spending more time looking over my shoulder than in front.  Once in friendlier skies, the worry became less about Huns and more about navigating.  It was a bit grim for a while, but I finally picked up a landmark.

Now for the final hurdle.  According to the rules, returned intact planes can be reused so a proper landing is valuable, but the N17 has a bit of a reputation for being fragile upon alighting.  Thinking of this I glanced at my lower wing and saw several bullet holes, which could only make the thing more shaky.  And there was the wind...

I made it, with a re-flyable plane to boot.  Then the immersion leaked away as I didn't know what to do next, game-wise.  After a bit my colleagues re-appeared, made their landings and de-spawned.  I realised that, as BD might say, I needed a bit of a lie-down, so I just quit the game.

In conclusion:

The upside is a sense of purpose and adrenaline flow not provided by run of the mill MP.

The downside is not really knowing what's going on.  Maybe next week (if I get "picked" - it's a bit oversubscribed) I'll get in with some English speakers, which would help

John Cartwright

Informative and amusing post your Tedness; I feel I need much more experience before I ventured into something like this; trashing blindly around the skies in my usual stylee would not be up to scratch.
One question; as sense of acheivement is given, but did you actually enjoy it? :)
"Take that; you rotten Swastinkers you!"
:British Pathe News 1940

CFC_Conky

#5
Hi Ted,

Thanks for the summary. Our coops used to have more of a 'white knuckles' feeling when we did not build them for MDS but given the low-ish number of players it was unfair to block access after a mishap early on in the prang, especially since they are built around having 8 players. Six will do in a pinch but we've all experienced how unbalanced things can get when there are only four of us.

Eight is optimum, anything higher is a bonus. I'e been on HL when there were 25+ per side and it's great.


Pip, pip,
Conky
Going to church doesn't make you a Christian any more than standing in a garage makes you a car.

=CfC=Father Ted

Oh yes Conky, I don't think that the one-life business is the be-all-and-end-all.  When I played a lot of "Darkest Hour" the clan whose server  I played on decided to introduce a similar thing - one life per mission for a weekend.  I thought this was a great idea as it would promote realistic (ie scared) behaviour.  And it did - for a while.  However, I and the rest of the players soon got fed up with being picked off two minutes into the round by someone they hadn't seen and then having to wait 30 mins before the same thing happening again.

I guess what I'm saying is that it's a cool thing to experience (and no doubt I wouldn't be so enthusiastic if I hadn't survived the mission) but it's not what I want most times I fire up IL2 or RoF.

=CfC=Palmtree

Perhaps we should run a "dead is dead" mission once every now and again?
Watch Your Six!

Holder of the largest Bar Tab 1940

=CfC=Father Ted

Well chaps, wish me luck - I've been "volunteered" for the Dawn Mission (actually 1200 BST).  Still in the RFC N17, which is good news, and with a bunch of English speakers (and some Americans, arf arf) which is even better news.  Now all I need is for the cold which grounded me yesterday to abate a bit...

=CfC=Father Ted

Week Two AAR

Despite still feeling a bit fluey, I thought I owed it to my CO to show up at the 'drome this ack emma.  I was greeted by much more seasonal weather than last week, plus I could understand what was going on.  In fact, my flight leader was the commander of the entire Allied force, the multilingual Pole, Lucas.  Our flight of 8 comprised four Poles, a Yank, a German, a Serb and me, so our pre-flight brief was like the safety talk on a Polish airline as Lucas explained everything twice.

We lost the Serb to a take-off accident and a  Pole to a "disco" soon after - so far, so atmospheric.  Thereafter the mission was very similar to last week's: fly in gaggle to meet RE8s, fly in gaggle with same until they'd completed their tasks, and then escort them home.  At least this time the weather was clear and I had some idea of where we were heading and why.

As I understood it, the Allied tactics for today were somewhat zerg-like (ask Fitz).  Three-quarters of our entire force were detailed to carry out  an arty spot and then a trench-mapping, or protect those doing it.  As a result, the only planes I saw were RE8s or Noops.  At one point the "aces" of the IFRC were spotted above us in their Sopwith Tripes, but I never saw them.

One point of interest was when a Boche kite balloon was spotted and Lucas decided he and his Poles would destroy it.  As they approached, however, it was winched down, and he decided discretion the better part, etc - no one wants to be shot down 20 mins into a three hour mission for a balloon.  This decision became important later...

Anyhow, the Harry Tates completed their tasks and we all turned toward their base.  This was important because one task had been completed (the arty spot), but those mapping the trenches had to return to their homebase intact to get a score.  Fritz, it seems, was wise to this and we had just watched the first of the four RE8s land when someone said "Albatros!?".

Despite the usual confusion ("North!" "North of where?", etc) we found them before they could get more than one RE8.  There was a brief, low-level furball (ironic after patrolling at 6000ft for one-and-a-half hours), during which my main concern was to get some shots in without getting in the way of my betters.  Soon into the scrap one of the Huns sheered off my vertical stabiliser, after which I pretty much became a target.  Inevitably I got hit again, until I was too wounded to control my stricken machine, and crunched into the earth.  No fire, thankfullly - but neck snapped on impact.

So that was me done for the day.

I retired to the "ready room" channel of TS (a sort of limbo) and found out that the doubling-up of our two-seaters on their tasks meant that the Hun ambush had not deprived us of vital gen (= match points).  Also it was fun to listen to other battle-tales (remember we had been confined to our own flights' TS channel during the mission).  A discussion soon started about the balloons.  A recent rule change means that a landed-but-not-dead pilot could use a balloon in much the same way as we use "Ctrl F2" in our coops.

It seemed obvious to some in the ready room that the ambush at the RE8s' homebase was helped by enemy balloonists knowing where our kites were.  Much muttering that taking out balloons should be a priority.  A further twist was added by the fact that weapon-mods were outlawed this round.  The Allies have an anti-balloon-rocket weapon mod for the N17, but the Axis have no such thing...Conspiracy theories abound, toys are being chucked out of prams and so on.

As some here may know, I'm not one to accept defeat phlegmatically, but, as yet, all this stuff just adds to my entertainment.  I know I can be an arse about losing, but I still find it amusing to watch others get worked up about it.

In summary: this is a fun event.  Flying a mission, and knowing that there others out there (and not AI) who want to stop you is a thrill.  What's also refreshing is that mission success is down to "realistic" objectives rather than just kills

Another fun thing is that I think we're getting a whiff of team spirit on the Entente side now.

Once again I'm not comparing this to what we do with IL2.  This is an annual event requiring major admin - fun to take part in every so often, but not what I desire from my Chuffy's evenings.

=CfC=Father Ted

AAR Week Three

This week I was assigned as a reserve pilot for the dusk mission.  With so many people wishing to take part and only 30 slots on the server for our side, it makes sense that we can't all fly all the time.  Despite knowing this, I was a bit disgruntled to sit on TS for an hour and a half waiting for a call to fly.

Once that did happen, things perked up a bit. The news form the Ops Room (possible anachronism there) was that our recon pilots had been beaten back in the first half of the mission, so it was up to the reserve crews to go back and finish the job.  A sudden flurry of organizational activity resulted in the crew assignments for the RE8s and escorting N17s.  I ended up in one of the latter in s flight containing "Waxworks" (an Englishman) and "Lederhosen" (a German with excellent English, naturlich).

The mission was pretty similar to the first two - keep station and keep eyes peeled for Huns.  Our basic tactic has been to assemble a large aerial flotilla and penetrate enemy airspace in force.  It worked - a few Albies tried to get through to the two-seaters, but we beat them back through weight of numbers.  Of course we sustained casualties, and by the time we reached the recon area we'd lost one of three RE8s and about half the escort.

Waxworks' N17 had stopped one in the engine and he'd had to glide for home, but Lederhosen was still with me during the most nervy phase of the mission.  This was when the photographs were being taken - the remaining RE8s had to fly up and down deep in Hunland for what seemed like hours.  We suffered no interference from Jerry, though.  This may have been because some hero in a DH4 had taken down the Huns' "awacs" balloon, or maybe they'd just run out of pilots.

Anyway, the RE8s eventually turned west and we followed them.  Now, despite its ungainly appearance, the Harry Tate is a relatively speedy kite, and they soon began to leave us behind.  This made us nervous as we both remembered how the Boche had ambushed us at home base in the first week.  However, we saw no more Huns, and were able to observe our one remaining charge touch down safely with their photographic plates intact.

I spoiled things slightly by damaging my machine on landing, but we'd been part of a successful mission.  According to the log I'd got a fair few bullets into one of the Albies, but I suspect he was already a goner as I got no credit.

RoF works slightly differently to IL2 in this respect - you can be counted as shot down once your engine's out, even if the pilot's fine and the plane's still controllable.  It is tactically worthwhile to kill the pilots in this campaign, though, as you can refly (after a time penalty) if you make it back alive.  They even included a one minute pause between you hitting "leave mission" and you despawning, so that you can be gunned down!  In this instance, however, it wouldn't have mattered if I'd offed the Jerry, as we were getting near the end of the mission.

The take-home from this week.  Felt like a second-class citizen once more - some of the "aces" got to fly twice - and nearly quit before flying.  Once things started happening, I did get into it.  It wasn't too much of a stretch to visualise everyone scurrying to their machines and scrambling to get airborne to get the photos before it got dark.  The sense of team-spirit invested the successful completion of the mission with a fair amount of importance.

Next week is the last one.  I think that's a reasonable number.  There's only so many variations on "escort bombers/recon" that you can do.  Also, the more missions you do, the more diluted the "dead is dead" aspect becomes.

John Cartwright

Flying around in that cold upper air Ted, and you a poorly man. Hope you had you scarf on.
Interesting read again; but isn't slightly prsnging a Noop on landing par for the course in RoF?
"Take that; you rotten Swastinkers you!"
:British Pathe News 1940

CFC_Conky

Going to church doesn't make you a Christian any more than standing in a garage makes you a car.

=CfC=Father Ted

I've signed up to do this again - flying tonight on a couple of Deep Offensive Patrols

=CfC=Woof

Are we gonna get the reports again?  Sterling stuff and so are you, Deadly.


I'v got deja vue all over me...